24.1 "Exotic" dancers (strippers) and prostitutes.23 Hacks, testing tools, exploits, and cheats. 19 Races, classes, birthsigns, factions.16.2 Mesh, texture, and placement bug fixes.13.6 Ingredients, plants, alchemy, and crafting stuff.12.3 Player rooms added to vanilla buildings.12.2.4 Tel Uvirith (Telvanni stronghold, Uvirith's Grave).12.2.3 Indarys Manor (Redoran stronghold, Bal Isra).12.2.2 Rethan Manor (Hlaalu stronghold, Odai Plateau).12.2 Enhancements to vanilla player homes and strongholds.10.1 Tamriel Rebuilt and the Project: Tamriel mods.4 Companion and NPC utilities and misc.3.3.5 Cheat potential and balance problems of companions.3.3.4 Good news: Bethesda companion bugs fixed in OpenMW.3.2 The five most frequent companion problems in OpenMW.3.1 Various "generations" of companions, and their issues.2.2 Changing mods mid-game, and avoiding problems this can cause."), which is being edited out as time permits. Some of this material is written with first-person perspective ("I tested. Add more TB and BM codes to indicate Tribunal and/or Bloodmoon dependencies of certain mods. Work-in-progress notes: Need to add more version numbers, authors, links. "PC" means "player character", not "personal computer" or "Windows personal computer" operating systems are identified more specifically (e.g. Directory (folder) paths and file names are given in /path/filename.ext style, and console commands in CommandName,parameter style. Executables (OpenMW, Morrowind Script Extender, Bethesda engine, etc.), projects/collaborations (Morrowind Patch Project, The Dremora Team, etc.), and file names do not get that style. Also gives mod titles (and abbreviations thereof, and Morrowind itself as a game rather than an in-game place) in italics, as published creative works and to help distinguish these titles from other things. This page is written in the following style: Capitalize what the game capitalizes (names of spells, items, creatures, etc.) to avoid ambiguity. When discussing the original game engine, we refer to "the Bethesda engine". When we're discussing the game without even official add-ons, this will be made explicit. "Vanilla" in this material refers to the game without third-party mods. Unrelated mods with the same name by different authors are disambiguated by author. Mods with more than one known title, and authors with multiple aliases, are shown with all the names as AKAs. " credits), and to drop any redundant "Mod" from the end of the title. Style notes: Mod titles have been normalized (unless ambiguity would result) to put authors' names after the mod name (as "by. Questions or objections should go on the talk page one correction has already been made this way. If you add your own first-person observations, please sign it ( ~~~~) even if you're an anonymous IP user. This page also provides generalized mod and companion advice (toward the top) for OpenMW users, which can be spun out into separate articles.įeel free to directly edit this page with corrections, additional entries, new observations, etc. Mods are English-only unless otherwise noted some very simple mods will work regardless of language, but most have at least some language-specific material in them, and will emit the wrong language or just not work at all, if used in the wrong version. Better-developed entries are reviewing for playability, lore-friendliness, usefulness, glitch workarounds, etc., not just compatibility knowing a mod doesn't crash OpenMW isn't enough to know whether it's worth installing it. Some mods are listed in multiple sections of the list below, if more than one kind of mod. The main GHF pages have the same issue but worse, in that the top search feature doesn't always work at all (trying searching for "Better", for example) GHF is best browsed by category. Note that MMH has two search features only the one at the top of the pages works. Unless otherwise noted, all mods referred to here are found at either or both of NexusMods or Morrowind Modding History, part of Great House Fliggerty, which also hosts some directly that are not in the MMH archive. The info on this page is the result of "live" playtesting with various mods, and is not the one-mod-at-a-time formalized testing used, per the Mod Testing Guidelines, for the Mod Status page. Specific mods' entries here can be set up with link anchors. This is a page for extended notes about testing various mods with OpenMW, so the main Mod Status pages can be kept more concise. If you are looking for help with a mod, see the Mod Compatibility forum. This will make you a registered user of this wiki too, with the same login info. Feel free to edit this page You need to be a logged-in user of and add yourself to the Wiki group.
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